LUA Coding
Explaining:
redEngine uses LUA for things such as: Menus, Triggers, etc
Using LUA you can do multiple things: Teleport, spawn objects, make menus...
Most servers have decent anticheats, so most of this scripts will probably get you banned. This is only a base.
Basic concepts
ped
Refers to a player or NPC character in the game
entity
Anything in the map: a player, object, vehicle, or ped
coords
X, Y, Z values — positions on the map (Map to find cords)

hash
A number version of a model or name (like
"prop_washer_02"turned into a number)
menu
A UI window that lets you pick buttons or settings
function
A block of code you can reuse
thread
A loop that runs in the background continuously
amount
Amount, in number, usually high numbers are detected
Teleporting
SetEntityCoords(entity, x, y, z, ...)For the explaining, check the basic concepts
Example
local function TeleportToHospital()
SetEntityCoords(PlayerPedId(), 299.52, -605.91, 43.40, false, false, false, true)
end
Health
For the explaining, check the basic concepts
Spawn an Object
modelHash: All hashes here
position: Where to spawn it (X,Y,Z coords)
networked: If true others can see it.
Ask for Input
"What is your name?" --> The question shown to the player
"" --> Default text
30 --> Max number of characters allowed
Draw text on screen
Attach Prop to Player
Example
11816
Bone ID (here: pelvis)
0.0, -0.5
Position of object on the body
apa_prop_flag_turkey
The model being attached
Creating Pages on your Menu
Most servers have decent anticheats, so most of this scripts will probably get you banned. This is only a base.
There are a lot more things I didn't explain, if you belive something must be added please tag me on the customer discord or/and PM me (1154081527693594634).
Last updated